| Some of the best
things in life are free. The
Persistance of Vision Raytracer
is is one of those things.
POVRay, a powerful as well as
versatile 3d graphics creation
program, is available from the
fine folks at POVRay.org
as a free download. Although
free, POVRay has many of the
features and capabilities you
would expect in an expensive 3d
graphics program. Using the vast
array of shapes, textures,
lighting sources, and commands
available, you type in the code
to create anything from a simple
geometric object to a complex
scene, tell the program to render
the scene, and watch the graphics
appear. It's fun. It's addictive.
It's hard to tear yourself away
for mundane things like sleep. As
with most programs of this
nature, however, getting started
requires a bit of time and
effort. Computer programmers will
probably have a shorter learning
curve than others, as the
"scene description
language" POVRay uses is
somewhat similar to other
programming languages. Until late
2005, I had dabbled in POVRay a
few times over the years (it's
been around a long time) but
never put forth the effort to get
beyond simple scenes. Wanting to
do more, however, I bit the
bullet and spent maybe ten or
fifteen hours over a couple of
weeks to gain greater skill and
understanding in the program. I
regard the time and effort very
well spent as it didn't seem like
too long before I was "over
the hump" and able to create
some really neat scenes. Once you
gain a certain level of skill
with POVRay, you have a powerful
tool to create a lot with
relatively few lines of code.
 |
 |
| A Simple
Scene Rendered In POVRay |
A More
Complex Rendered In
POVRay |
I am definitely
NOT claiming to have mastered ALL
of the capabilities of POVRay -
There are many levels to which
you can take your skill with the
program. Take the area of
textures. The program comes with
a vast collection of metal,
stone, wood, and other textures
you can use in the objects you
create. I have enjoyed trying a
great many of them, experimenting
with how they look under
different lighting conditions,
and so forth. One thing I have
not tried doing (yet!) is to
create my own textures, which can
certainly be done using POVRay.
And while I've done all sorts of
things with boxes, cylinders,
cones, spheres, and even
"sphere sweeps" and
"height fields", there
are still many other objects I
have yet to explore. The neat
thing about POVRay is that you
can make great scenes without
knowing everything there is to
know about the program, but if
you want the more advanced
features, they are there, waiting
to be used.
One feature in POVRay which I
would definitely recommend
mastering fairly early on is
"constructive
geometry". This is simply a
set of commands that POVRay uses
to combine simple objects to
build more complex objects, much
like the role of subroutines in
other programming languages. So
if I want to create, say, a
medieval tower I could combine a
cylinder object with a cone
object using the
"union" operation,
designate textures appropriate
for stone walls and roof, and
presto I have my own user-defined
"tower" object. Of
course I could get fancier,
perhaps using the
"difference" operation
to hollow out the tower with a
slightly smaller cylinder, punch
out spaces for door and windows
with boxes, etc. One could easily
spend a lot of time and effort
making a very fancy tower. Once
the effort has been put forth,
though, the "Fancy Tower
Object" can be quickly and
easily deployed in many scenes
(or in many instances in the same
scene).
I find I vastly prefer the
text-based environment of POVRay
to some of the graphic scene
creation software I have tried.
For those of you who must have a
graphic environment, however,
there is a graphical shareware
wire-frame modeller designed
especially to work with POVRay
called Moray.
Whichever your preference, happy
modeling!
|