Do
you ever dream of making your own
computer game? Do you long to
create virtual worlds that you
and others can explore? Well this
might just be your time. The
tools available for creating your
own games or scenarios are more
numerous and better than ever.
Here are three approaches you
might want to consider:Method 1: Use a
programming language
Basic, C/C++,
Java, PHP, Python, Ruby, and a
myriad of other languages are
available to do your bidding.
Many varieties are open source
programs available at no cost,
and sites providing tutorials and
support forums abound. Given the
wide assortment of languages to
choose from, you might want to do
a bit of exploring before
committing to a particular
language. Look at some of the
sample code and programs online.
Browse some support forums. Ask
some questions. Find out if
others are using a particular
language to create the type of
games you are interested in. In
choosing a programming
language/enviroment, there are
multiple factors to consider.
Some languages like C or C++ may
take more effort to learn
initially but allow you to do
things which "easier"
languages might not do. Some
languages are better at creating
compact executable files or offer
more flexibility in terms of what
type of audio files are
supported. Many times a languages
may have special modules or
libraries specifically geared
towards game programming
available, such as the Pygame modules for the Python language. In some cases
a particular version of a
language may be designed with
game creation in mind, such as BlitzBasic or DarkBasic in the Basic family of
languages. (For more on the basic
family of languages, see my
previous article, "Basic Lives on
... and Keeps Getting Better!")
Using a
programming language give you
lots of flexibility to create the
type of game you want. It also
helps you do develop or hone
programming skills which might
come in handy in other contexts.
There might be times, however,
when you are willing to give up
some of the advantages of using a
programming language in exchange
for greater ease of learning or
speed in developing your game. In
such cases, you might want to
consider ...
Method 2: Use a
"Game Construction Set"
In game
constructions sets, as in
programming languages, you have a
lot of alternatives, many of
which are available at no cost.
In choosing which game
construction set to use, the type
of game you want to create is
often even more of a factor than
in choosing a programming
language. Some game construction
sets allow you to create only 2D
games, while others will only
make 3D games. Some are
specifically designed to create
strategy games, while others will
only produce RPG's or adventures.
Some are are geared towards
multi-player games, while others
are only for a single player. And
so on.
As with
programming languages, the ease
of learning can vary widely from
one product to another. In
general, there is probably not as
much support available as there
is for programming languages.
Given that game constructions
sets are usually easier to learn
and use, however, this is not
much of a drawback. You might not
not need to spend quite as much
time evaluating a game
construction set as a programming
language. If the construction set
is free (or has a free trial
version), you can probably get a
reasonably accurate idea of how
it is to work with by trying it
out for a few hours (which might
not be possible with a lot of
programming languages). Two
interesting programs for
developing 2D RPGs are
Enterbrain's RPG Maker XP ($60 as of this writing
with a free 30 day trial download
available) and the RPG Toolkit (a free open source
product). Both allow for the
creation of standard games with
relative ease. Both also allow
advanced users to achieve a
greater degree of customization
using a scripting language.
Method 3: Use a
"Scenario Editor"
A third method
which trades a little more
flexibility for still greater
ease of learning/game development
is to use a "scenario
editor" (sometimes also
referred to as "map
editor", "level
editor", etc.). There is a
lot of overlap between the
categories of scenario editor and
game construction set. Perhaps
the key distinction is that in
order to use a scenario that you
have created, the player must
have or obtain the game for which
you designed it. For this reason,
one would generally want to pick
a game for which at least some
interest already exists (or can
be expected to exist in the
foreseeable future). Otherwise
your scenario may not get much
use. Of course, if a good
following does exist, a positive
benefit of this approach is that
there are probably plenty of
players out there who will be
eager to try your scenario.
"Battle for
Wesnoth" is a good example of a
game worthy of consideration. BFW
is a cross-platform
(Windows/Linux/MacOS/BeOS), open
source, "turn-based strategy
game with a fantasy theme".
In addition to providing
executables and source code of
the game itself, the website
gives you tools and instructions
for creating your own scenarios
or even combining multiple
scenarios into a
"campaign". An active
set of forums is available on the
Wesnoth website.
*
* * * * * *
So there you
have it, three viable routes to
creating your own games or
scenarios. Below are some
additional links for further
exploration of the alternatives
available for game creation:
Ambrosine's List of Game
Creation Resources - An excellent list of
game construction sets, game
engines, game programming
languages, and other resources
for the aspiring game developer.
Wikipedia's List of Open
Source Games - A great list of games
released under open source
licenses.
The Open Directory
Project's List of Computer
Languages - Ada, Basic, C,
Pascal, Python, and a whole slew
of languages you may never have
even heard of.
Gamasutra.com - Free online version
of Game Developer Magazine.
|